Vicki's caricature was brought to 3D in order to animate it and use it as her avatar on different sales portals, chats, or 3D print. The character was modeled in Maya and mapped using Photoshop. Compositing done with After Effects.
Blendshapes, a morph target or per-vertex animation that generates a shape interpolation.
Stages during the modeling process.
Skeleton and controls to move and pose the model.
Watertight and non-manifold model, with wall thickness and volume adjusted for 3D print.